Areas of research in Information Systems:
Electronic commerce (e-commerce) is defined as using the Internet
and other communication technologies for the marketing, selling and
servicing of products and services. E-commerce can be categorised into
two types: Business-to-Business (B2B) and Business-to- Consumer (B2C).
B2B e-commerce typically relates to transactions between or among firms
while B2C e-commerce generally refers to transactions between firms and
consumers. Aspects of both types of ecommerce include informing a
customer of a product’s existence, providing in-depth product
information, establishing the customer’s requirements, performing
purchase transactions, delivering information goods electronically,
providing customer service electronically, and managing customer
relationships online.
Historical Perspective
Research on B2B e-commerce has generally focused on encouraging the
adoption and deployment of eecommerce technologies by organisations. In
these studies, external factors such as institutional pressures and
competitive pressures, and organisational factors such as absorptive
capacity and organisational learning capacity are considered to play an
important role in the adoption and deployment of e-commerce
technologies by organisations.
Research on B2C e-commerce has identified trust and interactive
features as key elements that attract consumers to visit and carry out
transactions with the web storefront. Arising from these studies, some
useful trust building and interactive mechanisms have been proposed to
attract and convert customers from browsers to buyers.
As e-commerce matures, researchers at the School of Computing have
begun to focus on understanding the impact of electronic market
institutions and new technologies on consumer decision-making and
behaviour.
Impact of Electronic Market Institutions
Several new market institutions have emerged and become popular with
consumers. They are buy-out auctions, reverse auctions, agent-assisted
commerce and others. While these institutions have attracted a great
deal of attention from the popular press, there are few empirical
research studies examining their impact on seller and buyer behaviour.
In our programme, we examine the effects of several major institutions,
including agent-assisted commerce, auction and group-buying on consumer
decision-making and behaviour.
Agent-assisted commerce: Through several rigorous sets of
experimental studies, we show that comparisonshopping agents could help
improve consumer decision accuracy without incurring additional effort
in the presence of high information load (i.e., choosing products with
many relevant attributes). When consumers are presented with
personalised information, they are more likely to exert more effort and
more able to make better decisions. At the same time, they tend to pay
less attention to advertisements, but will have more clickthroughs on
the advertisements that they do pay attention to. These findings
provide useful inputs for agent design, implementation and usage.
Auction: The buyout option allows a bidder to acquire an auctioned
product immediately at a posted price without going through the hassle
of monitoring the auction process and submitting bids for it. Through
two studies, we demonstrate that a bidder is more likely to be loss
averse and has a higher propensity to buy out in the presence of the
permanent buyout option (i.e., option is available until the end of the
auction or when a bidder chooses to buy out). However, when facing
temporary buyout options (i.e., options that are not available
throughout an auction), a bidder would prevent other bidders from
ending the auction prematurely by attempting to “remove”
the buyout option. These findings allow sellers to choose the
appropriate type of buy-out options to suit their needs.
Group-buying: Group-buying websites seek to aggregate the demands of
buyers’ with the purpose of obtaining quantity-discounts from
sellers. We empirically assessed two artefacts – conditional
purchase and information cue – for their effects on decisional
choice. The conditional purchase artefact allows a buyer not to honour
the purchase when the expected discount price is not met while the
information cue artefact provides information about the procurement
actions of the other buyers. Our results suggest that buyers presented
with conditional purchase options are more willing to make a purchase
choice, i.e., deviate from inertia. As for the provision of information
cues, it appears to induce inaction generally. However, when a choice
has to be made between a risky choice and one that is less risky, the
presence of information cues leads to a higher propensity to opt for
the riskier choice. These findings provide some useful advice on what
features to include in group-buying websites.
The faculty members involved in electronic commerce are:
- CHAN Hock Chuan
- GOH Khim Yong
- JIANG Zhenhui, Jack
- KIM Hee Woong
- TAN Cheng Yian, Bernard
- TEO Hock Hai
- XU Yunjie
|